The Horror of Christmas With Orcus

The Horror of Christmas With Orcus

Our game group likes to celebrate holidays every year with holiday themed games. We have been playing online here over the last year due to COVID so that changes things for our normal games. We plan lots of themed potlucks or order food as a group for our games. For me playing D&D and other Role-Playing games is a very social thing. Most of my social life comes from my game group. So celebrating holidays with game is right up our alley. There are a ton of holiday themed adventures out there. Just go to DriveThruRPG and search Christmas and a ton of winter fun lighthearted adventures will pop up, or just make your own. This year we played How Orcus Stole Christmas. Continue reading →

Posted by Logar The Barbarian, 0 comments
Wizards of the Coast For Sale!?!? What I would do with D&D

Wizards of the Coast For Sale!?!? What I would do with D&D

An article floating around started some speculation about the possibility of Hasbro selling Wizards of the Coast or at the very least the Dungeons & Dragons property. I won’t rehash the speculation on this or why people seem to think this is a possibility, but I would like to take time to give a few thoughts and perhaps a few things I’ll put on my D&D future wish list.

I still recall the first time I rolled up an AD&D character. I had been playing various role-playing games for years in my basement and in my friends bedrooms. I remember sitting on the scratchy carpet of my friends bedroom as he laid out on his side in his bed overlooking us. The smell of the pages, the firm cover of the player’s handbook and the sound of the binding cracking as I flipped though it is etched into my mind forever.  I am sentimental when it comes to that Player’s Handbook. It sits on my shelf with brown box tape on the spine. Continue reading →

Posted by Logar The Barbarian in 5th Edition, D&D 6th Edition, Dungeons & Dragons, Editions, Game Masters, Intellectual Property, Opinion, 0 comments
Forbidden Lands Fantasy RPG Review

Forbidden Lands Fantasy RPG Review

Forbidden Lands is a Fantasy Role Playing Game from Free League Publishing, the folks who brought us Mutant: Year Zero, Alien and Tales from the Loop. The game uses a variation of the Year Zero system, a system they are using in a lot of their publications. Some have called Forbidden Lands an OSR game which stands for Old School Revival which is sort of an unofficial term people seem to be using for games that are Retro-Clones of the older editions of the classic Fantasy RPG. Unlike many of the retro-clones out there this is a totally modern system and not only is the system very new and modern, but it takes some old gaming ideas and does some really new modern innovative things with those. For this reason, I have a hard time seeing how this game is considered “Old School” at all. Continue reading →

Posted by Logar The Barbarian in Books, Fantasy, Game Mechanics, Reviews, 0 comments
Half Price Books, How the Mighty Have Fallen

Half Price Books, How the Mighty Have Fallen

In the 90’s I would go on weekly book hunts. A lot of what I was looking for was Role Playing game books. I would have a route hitting up book stores, game stores and comic stores. Along this route was Half Price books. Over the decades my half price books stops were more than weekly at times. I would go often to keep track on what kind of stuff local locations were getting in. I have to say I bought way too much from Half Price Books over the years. I loved it because I was always able to find great game books at half the cover price. Then, something changed. I noticed the same books that were being sold for 7 or 8 bucks suddenly going on the shelves for $50 or more. I was baffled. Continue reading →

Posted by Logar The Barbarian in Opinion, 0 comments
Roll & Play: The Game Master’s Fantasy Tool Kit REVIEW

Roll & Play: The Game Master’s Fantasy Tool Kit REVIEW

Roll & Play: The Game Master’s Fantasy Tool Kit REVIEW

I recently did a KickStarter for Roll&Play’s Game Master’s Tool Kit. This is a review of that product, and I paid for it with my own hard earned dinero. No sponsorship was involved in this review.

What is it?

System Neutral – Fantasy aid for GM’s to fill in background details about scenes and encounters. Its written by Sam Bartlett in the UK, and it first product from his company Roll & Play. The 94 page guide helps fill in details with tons of tables (that you can roll randomly on or just pick) to help enrich the game. There are lot of other resources to help generate like tavern names or NPC names (which this has), but this guide also adds a lot more other details in areas like festivals, supernatural patrons, revival side effects, bargain spell scrolls, etc. Continue reading →

Posted by Leonidas in Dungeon Masters, Game Masters, Reviews, 2 comments
An Alternative Alignment Approach for D&D and other RPGs

An Alternative Alignment Approach for D&D and other RPGs

The alignment system in Dungeons & Dragons has found its way into many Role Playing Games. Most retro-clones and lots of other systems uses the system. I don’t think it needs an introduction here, but to just bring everyone up to speed it is the chart you might see floating around in memes with Lawful Good and variations of Lawful, Neutral and chaotic coupled with good, neutral and evil. Some have expressed how inadequate this system is in reflecting real ethics or human behavior. Continue reading →

Posted by Logar The Barbarian in Alignment, Alternative Rules, Castles & Crusades, Dungeon Masters, Dungeons & Dragons, Game Mechanics, 0 comments
What Makes A Good Dungeon Master?

What Makes A Good Dungeon Master?

What makes a good Dungeon Master? I saw this asked online recently, and I saw a lot of answers. My answer is simple. Fun, A good DM makes the game fun. Now, there are many ways that can be done. There are not really any wrong ways to do this, unless it stops being fun. A few years back I busted out my Tome of Horrors Complete. They have all sorts of nasties in there. I found the Oinodaemon. The idea of this guy was awesome to me. I had planned this whole session pretty much to be unbeatable, because, well, the Oinodaemon is unbeatable. A daemon who is pretty much of a god like level. The description made my imagination run wild. I loved this stuff. The Oinodaemon was more of a title, ruler of other Daemons, and other Daemons were locked in a power struggle for the great power of his staff. A magic item that would pretty much wipe out an adventuring party. I had a whole plot around the Oinodaemon, and how a big baddie was going to try to gain this power and place. I had evil cultists that I loved to role play and I was excited for the game. It sucked. I had great ideas in my head and I’m convinced if you read a book of it or saw a movie of it that it would be entertaining, but it did not make for a good game. Continue reading →

Posted by Logar The Barbarian in Dungeon Masters, Dungeons & Dragons, Fantasy, Game Mechanics, Gaming Groups, Opinion, 0 comments
Converting Between Different D&D Editions Part 1

Converting Between Different D&D Editions Part 1

Converting monsters across editions of Dungeons & Dragons can be quick and easy. It is so easy that I do it at the table on the fly. I do not find it necessary to figure out before game. The best way to do it is to understand what is going on with the monster stats, especially the Hit Points and Armor Class. I run my game often with Castles & Crusades, I consider it the Rosetta stone of D&D. It takes the third edition rule set and brings it back from the more complex elements and delivers a base game that is easy to convert back and forth with other editions. It is a great game to see where the changes occur between editions. It has an ascending armor class, which means the AC number gets higher and the players must roll equal to or over their opponents’ AC to hit. This means a higher AC was better and makes the monster or PC harder to hit. Editions before third had a descending AC meaning the lower the AC number the harder to hit they became. This was figured out a couple ways depending on the edition or rules you were using for the edition. To Hit Armor Class Zero (THAC0) is often brought up here. It might be interesting to note that THAC0 Was a newer element to the game which became an official rule in the late 80s with the release of 2nd edition AD&D. The editions prior to this used charts. The charts were easy for players because only the Dungeon Master had to pay attention to them. They made combat more of a mystery. Often players were not looking at the number they had to roll over but rolling and telling the DM to see if they hit the monster. The DM would look at the AC of the monster and the level and class of the PC and determine by the chart what had to be rolled to hit the monster. I personally find this the easiest of the two descending AC mechanics. Continue reading →

Posted by Logar The Barbarian in Conversions, Game Mechanics, 0 comments
Vaesen Nordic Horror Roleplaying Game Review

Vaesen Nordic Horror Roleplaying Game Review

A few weeks back I found a new game that just came out. The game store had just got it on the shelf and I took a look. It was beautiful and the front described it as Nordic Horror. Vaesen is a game from Free League. If you are unfamiliar, they put out games like Mutant: Year Zero, Tales from the Loop, Forbidden Lands, Mork Borg and the new Alien RPG. Many of the games use the Year Zero System. It is an open system for other to use. Vaesen was my first chance to run the system. I picked the book up with Halloween in mind. We like to do a Halloween one-shot RPG with our game group, and I thought this would be a change from last year. Continue reading →

Posted by Logar The Barbarian in Game Mechanics, Halloween, Holidays, Horror, Reviews, 1 comment
Halloween Horror RPGs To give your game group nightmares

Halloween Horror RPGs To give your game group nightmares

If you are like me, Halloween is one of your favorite holidays. It is all about having fun. One thing we have been making a tradition is our annual Halloween game. A spooky fun one shot adventure just for the night. So, we pick a system and go with an adventure. I used to just run a Halloween themed adventure for the night in our regular campaign. But I find it a great opportunity to try out all those great horror games out there now. There are so many good games that you never seem to find the time to start an ongoing campaign of one because of your regular game, or just lack of time. Well, Halloween is a great time to take one of those many games you have always looked at running but never get the chance to run.

This year we will be playing Vaesen. I have been rolling up pre-generated characters for the players to choose from to cut down on the time it takes to make a character so we can jump into the game. Last year I ran Dark Places and Demogorgons. When we were still meeting to play in person as a group before the COVID pandemic this was more of an all-around Halloween party with potluck style food, dinner, and lots of tasty treats. You could take it a step forward and have a costume party potluck for this game. Continue reading →

Posted by Logar The Barbarian in Halloween, Holidays, Horror, 0 comments